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Originally Posted by Tyhm
Then clientside objects ought not be allowed to block the player from arrows. Or perhaps more to the point, objects ought not be allowed to block the player from arrows on clientside. If a permanent or immovable barrier is put up, it ought to tell the server about itself; if a player has a shield of some sort, he was still "hit" by the arrow, it just did no damage nor did it hinder him, and such ought be accounted for.
But I digress - the point is, these growing pains are felt on every server as it develops unnecessarily. G2K1 had these problems, and what have we learned from their toil? Zilch. Why?
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Shields are controlled by the player's direction, and the player's direction can be changed directly clientside... thus it's flawed. Permanent/immovable barriers are generally not the case for clientside objects that might block the player from getting hit. I'm just trying to demonstrate how it would always be flawed no matter what way you did it.