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Originally Posted by Polo
The problem is that the hit detection is actually quite good, but because it occurs at the server, lag works differently than before. People are complaining because they can't use lag as an advantage anymore, or because thier lag makes the detection seem funny.
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Actually, one way you could improve it is by doing triggeraction for the beginning and the end of the sword instead of just the beginning. Explosions work well, and projectiles... let's just make our own projectile system with v4.