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Originally Posted by Stefan
Can you explain it a little bit more, what exactly is broken when the script is updated? Only when updating classes? I could imagine that a sleep-call is stopped but everything else should work fine. There is a little problem with v2 compatibility so that it sends the old script code to the clients if there are several people in the room, once all players have v4 I will disable that behaviour.
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Seems to occur with DB-NPCs too.
What's broken : clientside scripts "dissapear" when an update to the NPCs script is sent. This is for existing NPCs the client already knows about. It is enough to open a DB-NPCs' script and click Send to break any clientside script in that DB-NPC or class. Havn't tested weapons yet.