
12-16-2005, 07:06 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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The original social environment of Classic was that everyone was just there to have fun and nobody cared about cheaters because everyone was able to cheat and everyone was able to upload their houses. They were just there to talk about things and freely enjoy themselves in a world of mostly anarchy. Euhh... also.. the level editor wasn't the greatest so you would be more likely to see tile errors and a lot more predefined objects in older levels. If you look at Zol's bedroom (which I just restored to its former fashion) and Stefan's House in Onnet Town, they are really similar. There were probably predefined levels too. Like for bedrooms, you know?
The quest structure in old really sucked, though, which is why I'm devoting a lot of time and space on the overworld to quests. Once the overworld is an island, and before we start adding the other islands we've (already) made and some of the old islands, I'm going to start taking player houses rather than trying to use the warptex. The warptex is good for a larger group of player levels, but it wouldn't share the environment of the other player levels.
Oh yea, and the other thing that made Classic Classic in the first place is that people didn't ***** about changes in the original level set. They were rather embraced. Let's say we reverted level14 to Yoshi's house and the Dark World Entrance... that probably wouldn't go over well... |
Last edited by jake13jake; 12-16-2005 at 08:20 PM..
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