Quote:
|
Originally Posted by Tyhm
<what Tyhm said at the top of this page>
|
I ran into the same problems with Enigma. (I know it's not a popular topic.. anywhere.. because people seemed to hate it.)
The original world I released was horrible.. really really horrible. When the playerworld went up half of the things didn't work and I had no idea that things were different online than offline. I struggled daily to keep things running. (This was, mind you, back when there were only like 5 playerworlds. So don't go saying things like, "Well you should have worked on other playerworlds before you made one, then you would have known.") And then I released a whole new overworld to try and start from scratch.. this made everyone mad of course. Enigma at that time had around 100 players daily and everyone liked it (for who knows what reason) Then once I was forced to change the new overworld (years later) to comply with NPC-Server.. everyone got mad again. You can never please the players of Graal. I can empathize with them, I think back to 'Graal Online' (before it became called 'classic') and I love it. Everything was so fun, and the simple things that seem so complicated now.. like guilds, staff, and level rights.. didn't matter. Everyone pitched in to help a struggling game that was really fun. But I guess thats just a side effect of getting older, you look back on the way things used to be and wish they were that way again. The fools journey is trying to make those things back the way they were.