Quote:
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Originally Posted by prozac424242
I just can't wrap my mind around through where the npcscount and that count-1 can be a constant referal point but to different putnpc2 class items that are separate from the npc which is controlled by the player performing the putnpc2 action.
[moves on to something that might actually be usefull]
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The reason for this is because the NPC server is not threaded. It may
seem like that, but it really isn't.
HOWEVER:
With GScript2 you have a new alternative, this will probably be easier to understand:
HTML Code:
this.fruit = "strawberry";
temp.npc = this.level.putNPC2(somex, somey, "join fruits;");
temp.npc.img = this.fruit @ ".png";
OR:
HTML Code:
this.fruit = "strawberry";
with (this.level.putNPC2(somex, somey, "join fruits;"))
{
this.img = thiso.fruit @ ".png";
}