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Originally Posted by darkblade098x
I am using this.y for the yellow lights in a for loop.
Edit: Interesting, perhaps it was just the script and a conflict between v4?
I switched this.y to this.o, seems fixed.
Thank you, btw. 
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Well, it's not quite a conflict. You were using a built-in variable (this.y being the Y coordinate of this object - the current NPC). It's more a new engine thing, which is why Graal 2 will not have picked up on it.