
11-27-2005, 03:14 PM
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Graal Administration
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Join Date: Jan 2000
Location: Admins
Posts: 11,693
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I guess it would need to be onActionPunch. Better would be to trigger the serverside part of the weapon (triggerserver("weapon",weaponname,"punch")) and check for players near, to make the hitpoint system more secure. |
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