Quote:
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Originally Posted by Huwajux
Poor Vulcan, explains an answer, get another question. Repeat.
Explaining to them is like trying to get a sumo wrestler to get a score of 10, performing at swan lake ballet performance.
*Edit
Could you script the doors, seats, TV's and trader areas please?
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Doors probably run on actiongrab. Here's what it would be in GS1:
NPC Code:
//#CLIENTSIDE
if (playerenters) show;
if (actiongrab) {
hide;
sleep 2;
show;
}
This is probably wrong, but it might be this in GS2 (sorry for any mistakes, I don't know too much with it yet):
NPC Code:
function onplayerenters() show;
function onactiongrab() {
hide;
sleep("2")
show;
}
God, I feel like a new scripter again. :[
Edit:
Seats are tiles for zone_dropship and the TV is an image.