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Originally Posted by excaliber7388
this is not a weapon this is the current script, it does not warp the player
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Then, as I said, you should
not use special reserved triggeractions. Actions taking the name "server*" are received by the Control-NPC (except for actions taking the name "serverside", which are received by the weapon you specify as the next parameter).
If you insist on keeping a triggeraction, name the action something else. Perhaps 'warp' would do; then you would check it with if (actionwarp). Also, as Skyld said, you would need a serverside setshape for it to receive the action.