WAA i don't know what else to do, have it trigger serverside? That wouldn't work kfor some commands...unless i have it trigger serverside, then clientside? eh? maybe can't think of much else right now, if this won't work, what else would?
currently using (doesn't work at all)
NPC Code:
if(actionserverside){
if(strequals(#p(0),call)){
for(p=0;p<allplayerscount;p++){
with (getplayer(p)){
setstring serverr.eventsmessage,#T(#e(8,-1,#c)) Say /warp to warp to this event!;
triggeraction 0,0,clientside,-eventsmessage,eventsmessage;
//just trying stuff
}
}
}
}
//#CLIENTSIDE
if(weaponfired){
say2 Say /message <message>#b
to send a message to all players#b
ex: /message Holding Event...Spar!#b
}
if(isweapon&&playerchats&&startswith(/message,#c)){
triggeraction 0,0,serverside,Events Team/Message,call;
triggeraction 0,0,clientside,-eventsmessage,eventsmessage;
//again, trying stuff x_X
}