Thread: prob.
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Old 10-26-2005, 02:26 AM
napo_p2p napo_p2p is offline
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With the current way you have it set up, the easiest way is to have the serverside part loop through each player and trigger clientside.

A not as laggy way would be to have some kind of timeout that updates the showtext to 'serverr.eventsmessage'.

But what's up with this (in the actionclientside)?
PHP Code:
if (timeout&&playerchats&&strequals(#c,/warp)){setlevel2 eventswarp_darkrival2.nw,30,35;} 
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