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Originally Posted by FreakyQueen
i think making zones weapons not having any stopping ("freezing") power would balance the game a lot.
many times a character can die from making 1 mistake of hitting a stream of bullets, and those bullets are fired so fast they cannot escape. also, when fighting a strafing enemy: if the enemy is above you and a bit to the left, firing down and strafing right and there is a wall to the right: you have to either move down and away or into the line of fire -- if you move at the enemy they can easily step aside, backwards and then towards you again, threatening you with their fire.
when a bullet hits, i think the character cant fire for time equal to the freezing time, but it doesnt interupt their movement at all. its worth a shot to try it out..
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I don't think it's that bad...
What I do want taken from the game, is when using rifles that use an autofire function. If you get caught in the crossfire your stuck. You can either make it out alive with around 2hp left, or you just die.