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Old 10-17-2005, 09:23 PM
ChibiChibiLuc ChibiChibiLuc is offline
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Well, I'm pretty sure the following way would work and be more efficient:

Put the baddy's mode in a save[].
Use a clientside timeout to read the save.
Draw the baddy's sprites, based on the save.

save[0..9] holds values that can be set and read on both the serverside and clientside. You could set the baddy's mode to a save in the serverside, then have it draw the baddy on the clientside, based on the save's value.
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