yup, thats what I have, this bugs me
NPC Code:
if (timeout && this.inuse == 1 && isonmap) {
setani idle,;
disabledefmovement;
triggeraction 0,0,serverside,Plane,fly;//records current x,y, and level
more script;
}
if(timeou t&& this.inuse==1 && !isonmap){
triggeraction 0,0,serverside,Plane,warp;
}