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Originally Posted by excaliber7388
Ha, it warps now, but it keeps the player inside, it detects the player's possition to late if isonmap worked serverside the script would work x_X
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Well, you could always make constructive use of triggeractions to the clientside to check if the player is on a map.
Hell, if you're originating your triggeraction from the clientside, then just check it before you send the triggeraction.