like this? Because I'm having trouble getting this to work (other way was better, that warped me to the level, but not X+Y, this does nothing x_X)
NPC Code:
setlevel2 #I(clientr.plane,0),strtofloat(#I(clientr.plane,1) ),strtofloat(#I(clientr.plane,2));
//#CLIENTSIDE
setstring clientr.plane,<#L>,<#v(playerx)>,<#v(playery)>;