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Old 10-11-2005, 07:55 AM
jake13jake jake13jake is offline
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the problem is that the animations are set by different actions that the baddy does. I mean, perhaps the tree baddy might be more functional clientside if I really think about it, but that would still leave the frog as a problem. It wouldn't be a major problem considering that the only real animated part is the grass shifting. I can do the frog jumping alright, not quite so good, with a few move algorithms. The only way to really do serverside to clientside translation is through a save var and that's very very inefficent, although it proves functional in my unfinished chess scripts (and I have bigger projects on my plate now, so I'm not going to finish it's self-check check any time soon). Would a for loop cycle with a sleep of .1 create lag problems on the NPC server? Also, would short time intervals on the movementFinished event handler cause lag problems?

Besides this, most of the baddies I'll be doing would be functional with showcharacter. I can probably limit myself to thinking 32x32 after all of these issues. Though, I just can't help but think how nice it would be if showani worked serverside. Just a few functions that are clientside-only that would make sense to have serverside.
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