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Old 10-08-2005, 10:32 AM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
And now a class idea - a warrior with weapons that only use energy, and specialise in close range control:

Psiblade

This class specialises in close combat that saps energy from the enemy and converts it to high amounts of damage, or allows the unit to heal itself or its allies.

Weapons/Abilities (for the more part, most weapons on this class are actually named as abilities, as the psiblade uses few weapons that it doesnt forge)

chainlightning
Energy to use: 30
Effects: Blasts the nearest three enemies (maximum of nine tiles away) with a powerful blast that burns them for 15 damage per second for two seconds. If the enemy/ies moves, the damage is reduced to 15 damage only.

psyslash
Energy to use: 50
Effects: the only psiblade firesupport. fires out a beam which on contact with an enemy, burns their energy for 50 and hurts them for 40. travels medium-fast and can be avoided easily.

psytracer
Energy to use: 10
Effects: targeted like an ice cannon, if it hits the enemy, the user is locked in place and uses 1 energy every second. while in this state, any damage the user takes will end it, and affect all units around (friendly or not) with a 30 energy feedback (destroys energy and burns it to HP). While the enemy is affected by psytracer, he moves 30% slower and takes half damage from energy attacks, and double from bullet attacks.

impact
Energy to use: 20
Effects: fires 2 energy balls within a second of each other. if they hit a enemy, the enemy recieves a 10 energy feedback per ball. if the shots miss, the user goes into a overcharged state 10 seconds after they are fired. impact can be used once every 15 seconds unless using psyfury, when they can be used once every 2 seconds.
while overcharged, you burn off 3 of your own energy every second for 20 seconds but all of your psy attacks are area of effect. chainlighting and psyslash dont get the bonus, but have an increased damage.


kineticfury
Energy to use: 60
Effects: creates a field around the user that prevents entry of all bullets/energy bolts/players in a 7 tile radius. Can be used to guard bases and such, and can only be held for 10 seconds. explosive are able to enter the field, tazebombs are not. kinetcfury uses two slots, c starts it normally, d starts it for 3 seconds then reverts it into a mass 40 energy feedback for all enemies in a 4 tile radius**can only be used while overcharged**

psyfury
Energy to use: 60
Effects: immolates the player in fire, causing a field of fire to follow the player around until his HP runs out. hp is drained if your energy runs empty. energy regeneration is stunted while any fury is active. any enemy inside the field takes 10 damage when they enter it, and if they remain in it, they take 5 damage every second. you must stay in the field for two seconds in order to take 5 damage every second. impact can be fired without the energy costs, impact travels faster and does 50% less damage. **can only be used while overcharged**

enphase
Energy to use: 100
Effects: shifts the player out of the current dimension, lodging them in a state between. they are visible, move slowly and are immune to any damage. the enemies closest to the unit that comes out of enphase are pushed back 7 squares and take 10 feedback damage. enphase can only be held for 15 seconds before it auto exits.

psysnap
Energy to use: 10
Effects: shifts the player forward in the direction he's facing by 8 squares. weapons cannot be fired for 0.5 of a second after you snap.

destabilize
Energy to use: all energy availble
Effects: causes the amount of energy used as damage to any enemy around you. at 100 energy, this kills you and up to 3 players around you instantly. you lose your bounty - your bounty / 3 and gain the enemies bounty / 2.

stunsiphon
Energy to use: 30
Effects: sends out a massive shock of energy to a nearby enemy which stuns them for 3 seconds and deals 3 damage per second for 4 seconds afterwards.

ethersword
Energy to use: 3 per three seconds (6 if dual wielding)
Effects: Forms two powerful swords that can be dual wielded and swung around to deflect small bullet shots (e.g from pistols, 2 of the appierce dual wielded shots are diverted, all of g18, kv9 etc) and absorb energy shots to restore energy. on contact with the enemy, they cause a 2.5% feedback of energy, but can be swung around very fast. after 200 damage is caused with the etherswords, they are dispelled and must be resummoned again

psybond
Energy to use: 1
Effects: Links the nearest 4 players together in physical harmony, increasing damage delt by 20%, movement speed by 20%. However, if one player dies while bonded, the other players take 50 damage, and can eminently die.

evocation (ultimate skill, can only used when bounty is above 150)
Energy to use: none
Effects: increase the whole teams energy regeneration by 200%. immobilised while using this ability. s starts it, D ends it. can be held for up to 20 seconds. while evocated, any exp the team makes, you get 1/4 of it. you do not recieve bounty for kills. you are also effected by evocaton while using it.

apocalypse (ultimate skill, can only be used when bounty is above 150)
Energy to use: 100
Hp to use: 50
Effects: tears a massive rift 4x4 square 3 tiles in front of the user which casts chainlightning every 0.5 seconds that does 30% of its normal damage. this is used to stun enemies from getting a to a certain location. lasts for up to 20 seconds. once the apocalypse has finished, the user has 0 energy for 25 seconds afterwards.

Psiblade passive abilities:

feedback
Effects: while in a S or D slot, any energy attack will cause 30% of the damage it causes back to the enemy. drains 10 energy every three times you feedback.

novice mind
Effects: abilities often cause 1-25 damage to you, if are below 4,000 exp.

unarmored
Effects: take 2 times the damage that any weapon normally does, but move 25% faster.

uncontrolled field
Effects: 1/5 bullets will randomly jeer towards you, hitting you for the full damage instantly.

concentration
Effects: when idle for 10 seconds, health regeneration is halted, and energy regeneration continues 50% faster.
_________________________

Yes I know, its a amazingly overpowered class, but look at the downsides, 1 shotgun round will almost always hit, and if it fully contacts, you die. it also has the potential for a massive killing spree if the moves are played in a chain.

Yes I go wild with my ideas. No I dont care.

xD
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I hope for nothing. I fear nothing. I am free.

Last edited by Raeiphon; 10-09-2005 at 07:28 AM.. Reason: ideas flattened out, taken some out to make it easier to code.
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