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Old 10-06-2005, 07:36 AM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
I know, but the majority of zone's weapons are cheap.

Squee! Creative juices are flowing (ew, not those juices you sickly minded fools)

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This time it's a map idea. Zone Survivor!

There is 3 islands, each are seperated from each other and a main island by water.
There are no bullet based weapons or energy based weapons on this island, you can only use the combat knife and the leader of a team can use a muramasa. You will also be able to find these weapons lying around the camp:

Net launcher
Energy to fire: 30
Effects:

Fires out a small net which can bind enemies in a 3x3 space for up to 10 seconds. If a unit inside the net is holding a combat knife, the time is reduced to 2 seconds. This move can be parried by swinging a combat knife (or throwing) one at it. Has 10 ammo before the gun expires and is returned to its original location.

Blowdart
Energy to fire: 50
Effects:

Induces a sleeping state on the enemy 3 seconds after the dart makes contact. While in sleeping state, the enemy gains a x4 health regen but is unable to move, and takes double damage from attackers and is unable to attack. After 40 damage is taken, the sleep effect wears off. It wears off automatically after 5 seconds.

Quarterstaff
Energy to swing: 5
Effects:

S swings the staff normally at a opponent (it has a long reach, 3-4 tiles infront) and does 10 damage. Can be twice a second in this mode. D pulls the staff behind you and builds up strength. After 3 seconds, you swing in an arc motion, pushing any enemies you hit 4 tiles back, dazing them and doing 20 damage. You lose 10 hp every time you swing like this, takes a 2 second recharge to swing afterwards

Throw sand:
Effects:

Can be used anywhere, requires no ammo to fire, and uses 10 energy. You quickly throw sand in a opponents face, causing 10 damage and giving a 20% chance of going blind for a few seconds. While blinded, the enemy can see only 3-4 squares in front of them, and cannot fire ranged weapons. You can throw sand once every 5 seconds. Times to throw dont stack.

Aim of the game:

In brief, assemble a makeshift raft, raft over to the main island, take the main base and hold it for 10 minutes. The winners recieve a set amount of expierence depending on the amount of units they kill. The leader is immobile while his team has taken the main base, as he is busy accessing the controls to return to the dropship. If the leader is killed, the team loses the base and is forced to return back to their island and have another try. The leader can be killed 3 times, and then the whole team is out, and cannot return until the game is over. If a unit dies in the map, he respawns at the home island, not at the main island. Only members from the team can visit their allocated team islands.

There will be random NPC baddies on all the islands, which will usually guard resources like logs, 3 of which you will need to assemble the raft, and rope, 2 of which you will need to assemble the raft, and finally, a large palm leaf, which will be needed to sail over. Once the raft is made, it cannot be destroyed and can carry 3 people at once. It takes 5 seconds for the raft to get to the main island, and another 5 seconds to return to the main island.

Weapons are around the home islands, on the coasts and in the main base. Throw sand gets a +40% chance to blind if you throw it from a beach. A game lasts a set 15 minutes - the team which holds the base while the game ends is the winner, if no team is holding it, all the teams recieve a small amount of money and extra exp on top of the kills they've made.

The map is rougly 3/4 the size of iricia, and water is visible. You can swim if need be, but it saps 5 energy for every second you're in the water. If you have no energy in the water, you begin to drown. If another player swims with you, you group together and only lose 2 energy every second.

All weapons on this map have a random chance to cripple the enemy, either rendering them immobile (low low chance) or slowing them down. (low chance). All knife weapons have a random chance to inflict bleeding, which saps 5 health every 3 seconds, and ends after 10 damage is caused. Weapons can be poisioned by slaughtering the random NPC's around the islands, meaning the weapons will always cripple (and increase the chance of the immobile cripple). The poison washes off if you are in water for more than 3 seconds, if you change weapons or die.

I'm out of ideas now :P
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