Quote:
|
Originally Posted by Torankusu_2002
Sorry, this is almost a month old, but, your example breaks down like this:
-new GuiTextCtrl("the text file the player has edited goes here") ?
profile = "GuiTextProfile"; --this is where you specify the profile to copy?
Where do you put these images and .txt files online and offline?
|
You're not editing any files. It's just basically dynamically changing a GUI profile (settings/colors) for the one GUI object, you shouldn't need to upload anything.
Edit:
Let's say you have this code to create a window:
NPC Code:
//#CLIENTSIDE
function onCreated() {
new GuiWindowCtrl("Test_Window") {
profile = "GuiWindowProfile";
position = "0 0";
extent = "350 350";
canMove = true;
canResize = canMaximize = canClose = false;
tile = true;
text = "Test Window";
new GuiTextCtrl("Test_Text") {
profile = "GuiTextProfile";
position = "60 30";
text = "Test";
}
}
}
It will create a window such as this:
Notice the text is fairly hard to read, now add these three lines to the "Test_Text" control to change the font color and size:
NPC Code:
useownprofile = true;
profile.fontSize = "25";
profile.fontColor = {0, 0, 0};
You get something more like this:
The text now contains all the information contained in "GuiTextProfile" only changing the color and size.