
09-23-2005, 03:04 AM
|
|
-Backtoscripts-
|
Join Date: Aug 2003
Location: California
Posts: 289
|
|
|
It would be easier to make a functionlibrary class and have a player.weapons loop, with findweapon, and with a join() function. You can use the function 'isinclass(str)' to check to see if the weapon is already in the class. Have a clientside part of the script run, while watching a checksum of the weapons to see if any changes have been made, and if so, run the serverside loop to join every weapon to the class.
Worth a try. |
__________________
"The higher you fly, the harder it is to breathe."
[Kaidenn] Maybe I will somehow take control of Lance's body when he isn't looking, have him log onto Kingdoms, update one script, and leave.
[Kaidenn] And leave him exactly where I found him, unchanged and completely unnaware of what just took place the last two minutes.
[GrowlZ] Lance: You might want to lock your bedroom door tonight
|
|
|
|