yeah, i realized that (running / strafing) is kinda cheap.. and not as fun either.
so i try to fight close range all the time now [i hit brawler in a duel a few times

! ]
and i do agree that strafe can be cheap.. its not too bad close range (its actually kinda tricky to use at point blank range), but med-long range it can get a bit cheap: automatically hit with no chance of the enemy hitting you.
i think zone combat -- with all its defensive abilities -- works well close range, but long range it just gets (near) impossible to hit. whats bad is, if someone doesnt want to fight.. they dont have to. especially in wild cross because it is mostly open space, you can run forever..
you cant run very far in alpha or ilricia because of all the obstacles \ walls that prevent you from moving so, fighting by default takes place close range because you cant run very far without having to switch course (and thus slowing you down for a bit).
i wish there was some way to prevent fleeing so easily.. i really think wild cross should have obstacles and cover like alpha/ilricia so you cant runback and avoid damage..
of course, people can enforce this themselves with bounty hunts (this has happened to me a few times haha) where people gang up on someone who blatantly flees
the crossbow can help with this.. but i think obstacles would make deathmatchers unable to run away..
(btw, anyone have comments on my idea that strafe costs energy or a 'strafe bar'?)