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Originally Posted by Torankusu_2002
I don't understand what you mean? With the first class script I posted (without the sleep, etc), if the player drops a gralat and there is only 1 gralat there, it doesn't display anything, but can be picked up. If you put more than one gralat there (2,5,etc), then it shows how much.
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The way you had it structured, you were checking a condition outside of an event block (Not Good). See:
this thread for more information.
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I want that text to show and after 5 seconds disappear, but also show if the player enters, and then disappear.
hold on, playing around with it.
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A timeout might be better than a sleep for this.