
09-11-2005, 08:51 AM
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Registered User
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Join Date: Apr 2005
Posts: 4
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putexplosion...
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Here's the script:
canbecarried;
if (wasthrown) {
putexplosion 1,npcx,npcy;
sleep 1;
hide;
}
What I can't make it do:
When it (the npc) is thrown, it will blow up wherever it lands.
Help =*( |
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