After reading some harsh comments about UN, I won't argue with any of you even though I may feel you are horribly wrong.
I will just say good luck with each and everyone one of your playerworld projects I wish them the best of luck and hope they are highly successful with high playercounts and a thriving community.
LOVE,
NeoJenova (Unholy Nation Manager)

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Originally Posted by excaliber7388
not bashing UN, I think its a great server, however, it is rather random, and does not fit into a medieval catagory, the levels are good, and the scripting is above par, it's just not for some people, and there are better levels and scripts out there. It works for your server though, obviously. When I first started playing graal, I played UN alot because it had many people on it. (Which is now one on UN's downfalls). I'm willing to bet many new players do the same thing, which increases the ammount of new people on the server, and also increases the overall number of people on, UN has some major lag troub;e because of this, among other reasons
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See, I think the only two things Unholy Nation has going for it is the playercount and the staff team... These ARE two very important aspects of a server, though they don't make the server good!
If people are incapable of trying a new server then UN will be at the top until it is eventually shut down, or Graal's management could try a playerworld rotation policy that goes something like this; Playercounts aren't displayed and each week Graal "features" a playerworld, like promotes it and such... So for example, this week could be "N-Pulse" week, so it immediately goes to the top of the list and Graal writes a feature about it on it's website, then next week it goes to the bottom and another server takes it's place.
People like to play where they think the action is, until they have found a place which they like because of it's content, so some kind of reformed version of my rotation policy could work quite effictively if Graal wants to spread out it's players.