
08-27-2005, 05:41 AM
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Registered User
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Join Date: Oct 2003
Posts: 66
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Well, first of all, the superjoust thing should use a for loop, considering it's the same thing five times in a row.
Now, as for the whole the-ET's-vulnerable-hide-tiles-then-he's-safe thing, could you be a bit more specific of what you want to happen?
And as for the go-to-a-graveyard-when-dead thing, I would just set the playerx and playery to whatever when playerhearts = 0, but I only know that would work offline. I'm not exactly sure how you access a given player's variables except through direct account association (with (account))... but yeah, I think that should help a bit. |
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