Well, I was thinking about how there is so little to do with war on Zone. Most of the time the players scurry around until they find someone to kill then engage in combat. I was thinking of creating a class point system for Zone that would enforce teamwork in Zone along with the proper use of classes.
We could put a "Class" column in the 'e' menu that lists your points. For every good thing you do you get an extra class point. At the end of the round, each class point counts towards 25 experience.
We'll start with medics.
Medic
There's a shortage of medics in Zone due to the slowness of them and lack of anything to do but heal people. I was thinking of this. I created a wounded gani that when a player is killed (with the exeptions of explosions), they fall to the ground wounded. When this happens, the medics radar shows a red cross icon (

). The medic has 15 seconds to get there before the wounded soldier dies. If the medic heals him, he gets a class point. If a soldier is healed, he goes to 30 hp which could then be healed further by a medic. For every sum of 100hp healed by a medic, they earn another class point (this does not include if the soldier is dead).
Defender
The Defenders are meant to... well... defend. I see so many times the Defenders (what little there are of them) rampaging around like everyone else. The Defenders earn class points by defending friendly bases. For every two minutes they stand on a base, they earn a class point. For every enemy they kill within the radius of a friendly base, they earn a class point.
Marine
Marines, as I see them, are basically assault units. Marines gain a class point for every base they take over and a class point for every enemy they kill within the radius of an enemy base.
.....