
08-15-2005, 07:49 AM
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oh snaps
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Join Date: Sep 2003
Location: Pismo Beach, California
Posts: 2,118
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Quote:
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Originally Posted by protagonist
Stemming from what napo said, you could easily design a system to set the playerdeaths to 0 every time the player died, or something like that. I'm not sure if that is so efficient, but it's pretty easy.
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Or maybe not have "playerdeaths" as a profile variable. |
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