Like I said in the other thread:
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Originally Posted by Cheops
Will somebody *please* give a detailed example of the type of interaction the aforementioned level 5 and level 100 would have to wage an RP battle against each other?
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The K-mode suggestion just seems like alteration of the present game mechanics, ones that benefit those at lower levels. I still do not understand how it enhances RP (it goes back to Raziel's shoemaker v.s. swordsman example). What I contend is that the present game mechanics anchor roleplay in objective, concrete comparisons. Sure, I could RP that I am so strong thet even such and such couldn't kill me, and then someone esle could RP that in fact, *they* are so strong, they could easily fell me in one swipe. How can the strength of an RP be measured? On the other hand, level 100 v.s. level 5 is a tangible (as tangible as a game can be) difference on which the RP overlay can play out. That's what I'm getting at: the game mechanics are the foundation of the game, RP is the important overlay which is informed by the game mechanics.