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Originally Posted by Soul-Blade
In the 2d world, "level designers" purely do not exist and are meaningless.
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Obviously it exists on Graal and should have existed on Zelda : Link to the past. Why? Because their levels look crappy. I don't care if tiles are intended to be used one way or another, the way they're intended to be used could be ugly and the way they're not intended to be used could be wonderful.