Thread: Level 110
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Old 07-29-2005, 03:48 AM
busyrobot busyrobot is offline
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Well I don't play these days, but I am curious about a few things between staff and players:

1) I am sure Stefan has been asked before, so what is his stance on A) resets and B) rebalances? (I prefer the idea of a rebalance over a reset, since I think most of the trouble would reoccur as it did before with a reset)

2) Who that plays likes it just the way it is, and B) if it were to change, how would you change it?

I. Make it harder to get to lvl 110?
II. Make a level cap that is lower?
III. Force players that want to push physical over lvl 50 (or something) to loose magic/priest skills, or some sort of other profession specialization system?
IV. Drop the current solo-RPG model that most mmorpgs are built on (since most mmorpgs have game mechanics based on single player models) and adopt a kingdom vs. kingdom type skill/profession/lvl system.

By IV, I basically mean were equally sparring skilled players can lvl up to kingdom type profession ranks, Footman, Knight, Pikeman, Caster, Bowman, Archer, Ranger but a Knight can handle 3 footman ok, and a hugely skilled maxed out one can handle 6, but all in all its sparring skill & numbers/battle strategy that determines a victor.

I am curious what people think, what direction players want it to go. If we just drop the lvl 100s in the game now, the EAed items will just be all the more valuable and distancing, so it would need some sort of item-nerph as well.

Personally, I think roleplaying would be enhanced with "option IV" if combat was more even/2k1ish but had some lvling/profession diversity elements to reward hard work, but didn't create any single over powered players.

Anyway, my 2 cents is simply that most MMORPGs have trouble with high level players because they are based on single player centric RPG game mechanics, and I think a MMORPG needs to be group vs group "strategic battle with player spar skills" to really be balanced. After all, kingdoms should be stronger than players, not the other way around.
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