Thread: TiLeSeT
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Old 07-27-2005, 04:47 PM
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LOl0L0l
Save it in indexed mode, not RGB. Open the level editor and type in a script:
addtiledef tilesetname.png/gif(etc),levelnames(#L),Type (0,1,5);
addtiledef snake.png,#L,1; <--Example
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