
06-20-2005, 04:32 PM
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Script Monkey
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Join Date: May 2001
Posts: 18,222
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It strikes me that robots could make good use of Graal's new image rotation feature. A fairly simple script could control the joints according to a skeletal animation system, taking the images from a specified skin. Advantages:
1) Easier to create new graphics, since you only need to make a few limbs.
2) Much easier to extend the robots' functionality; if you want to make them do a new move, you just need to create a new animation template.
3) It lets you easily combine limbs from different skins or apply battle damage - you could have a robot's arm fall off without having to make any significant changes to the graphics.
If you store joint information for every different component then you can use the same basic animation templates to mobilise robots of various shapes and sizes. If you've ever played Armored Core then you'll know what I'm talking about.
This is all dependent on v4 becoming the standard client, of course. I'm not sure when that's expected to happen. |
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