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Old 06-20-2005, 06:42 AM
Amagius Amagius is offline
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Quote:
Originally Posted by Kuza
I figured the points could be determined by the amount of kills the person "slayed" has. That would make it easier to script too, lol. You wouldn't target anyone, really. People who have 5-100 kills wouldn't get you any points. I mean it would be playerkilling with an added bonus. I also think the points should be redeemable for "slayer only" items such as special hats, shields and other wearable accessories. This could be integrated with Koni's new body style/attribute system.
Again, that is will only push for killswapping. It'd be easier to script because it is like (player.kills * .25) = this.slaypoints, FIN. (I know the player.kills won't work.)

Anyways, my idea was to include players even if they weren't up to a certain limit. If people don't want to be bothered by "slayer", they can ignore it, or they can join and win points.

On the "slayer only" items, why would people play "Slayer"? If a nicer looking hat could be bought, then people wouldn't play "Slayer" because they don't like the highest hat of worth. If "Slayer" has the best hat, then there is no point to craft or earn gralats. Just saying -- aesthetic rewards usually tilt the scale, especially in a game where accessories have no statistical value.
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