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Originally Posted by Kuza
People are going to playerkill either way. Maybe there should be no target at all? You slay other PKers (slayers) and get more points if they have more kills or something. No one would target someone farming who isn't even working on their slayer skill. I'm just trying to think of different ways to make the different "personas" in Graal2001 stand out.
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I like the idea now, but the targetting of characters is better. Making it an event would ruin the concept, as it is much better being integrated into regular game time.
There are quite a few problems though to figure out though. Killswapping? Disconnection?
In "Slayer", for thirty seconds, the targeted character may pass the title. (I just came up with this, but during this time, people could select to become slayers.) After that, the player is hunted for the next ten minutes.
If the target is killed, the slayer receives five slayer points.
If someone hunting the target is killed, they lose one point and the target gains one.
If the target is not killed within ten minutes, the target receives ten slayer points.
If no one is competing, the target receives nothing. (This only works in conjunction with my previous parenthesis.)
These points can be used to buy basic crafting supplies, fireworks, etc. Basically anything that cannot earn them a large income, but can either spur them into the economy or give them simple rewards for competing.