View Single Post
  #1  
Old 06-18-2005, 06:30 AM
MasterNuke MasterNuke is offline
Ed
MasterNuke's Avatar
Join Date: May 2002
Location: Boca Raton, Florida
Posts: 1,473
MasterNuke will become famous soon enough
Class Definition: A Weapon Sudgestion Thread

This post will be going down the list of Zone classes and sudgesting weapons for each one of them.

Defender - One who defends.
A thing I have noticed about defenders is that they are not any more defensively capable than the other classes.

kshield - Kinetic Neutralization Shield
This is not really a weapon, but a defensive measure. It puts up a energy shield in front of you that can cover you and two other people next to you.
O = Protected people
X = Not protected people
1 = You.
S = Shield

X X
OS
1S X
OS
X


Every non-energy bullet that hits this shield will drain the energy of the shield user by 2/3 of the bullet's damage. It also stops rocket projectiles and grenades with 2 energy drain, but the explosion will hurt your health normally. Barrels drain 10 energy when impacting your shield.

eshield - Energy Deflection Shield
This shield works much like the kshield, but it deals with energy based projectiles. Every energy bullet that hits this shield will drain the energy of the shield user by 2/3 of the bullet's damage, and is deflected back at the enemy. This does not stop any non-energy projectiles.

Only enemy projectiles drain energy from your shield. You can use friendly eshields for projectile bouncing strategies.

KV12 - KV 12mm Light Defender Gun
With shields occupying one hand, the KV12 can be in your other, shooting with the other people behind your shield.
Type:Gun
Hands:1
Ammo:12 mm
Ammoclip:20
Freezing:0.2 secs
Bullets:1
Power:8 hp
Range:Middle
Speed:15 tiles/sec
Variance:15 degrees
Noise:Medium (KV24 being the highest, electron being lowest)


Marine: A confused land and sea class on snow and wasteland.
Honestly... I have no idea what this class is doing on Zone in the first place.

sweeper - Sweep Fleet "Sweeper" Special Issue Automatic Assault Shotgun
Type:Gun
Hands:2
Ammo:12 mm
Ammoclip:12
Ammo use per shot: 2
Freezing:0.4 secs
Bullets:8
Power:5 hp
Range:Short
Speed:15 tiles/sec
Variance:30 degrees
Noise: High

mjolnir - Storm Riders "Mjolnir" Special Issue Electric Orb Launcher
The gun creates a ball of electricity in a temporary statsis that breaks when impacting on a player or prop on one of its bounces. It explodes no matter what on the 3rd bounce. When it explodes, electricity is released, dealing 15 damage in a medium radius(twice as large as grenades).
Type: Grenade Launcher
Hands: 2
Ammo: Energy Drain 25
Freezing: 0.2 seconds.
Delay between shots: 2 seconds.
Range: 2 bounces... explodes on 3rd regardless.
Speed: 7 tiles/sec
Variance: 10 degrees
Noise: KAKRRACK!!

Grenader - A simple class that throws explosives. Unfortunately, there are no special explosives just for the Grenaders.

shredder - The "Shredder" Blade Fragmentation Grenade
This true fragmentation grenade explodes and sends flagments flying in all directions.
Type:Grenade
Hands:1
Ammo:shreddergrenades (buy at shop)
Freezing:1 sec
Power:10 hp
Range:Short, 25 fragments fly 20 tiles in random directions.
Speed:12 tiles/sec, 18 tiles/sec for fragments.
Variance: 30 degrees for grenade, 360 degrees for fragments

catapult - "Catapult" Rocket Propelled Grenade Launcher
With the difficulty of getting grenades a long distance to the enemy, the Catapult was developed. It launches rocket propelled grenades to the enemy. The S fire sends a grenade into the air, striking the medium range. The D fire propells a grenade at a lower arc, but farther, nearly striking the mortar range.
Type: Grenade Launcher
Hands: 2
Ammo: Rocket Propelled Grenades
Freezing: 0.4 secs
Power: 45hp
Range: Medium/Long, medium explosion
Speed: 8 tiles/sec S fire(due to high arc), 14 tiles/sec D fire(due to low arc)
Variance: 20 degrees.

Sapper - A class that doesn't do enough sapping.

firemine - The "Fissure" Proximity Napalm Mine

Along with a small explosion, this mine sets fire to enemies nearby. It explodes after 10 minutes.
Type:Mine
Hands:1
Ammo:firemines
Freezing:0.85 secs
Power:20 explosion + fire damage over time.

gasmine - The "Ivy" Proximity Gas-based Poison Disperser
This mine sprays gas into the air as an enemy approaches, sending a gas-based poison into the lungs of enemies.
Type:Mine
Hands:1
Ammo: gasmines
Freezing:0.85 secs
Power:5 + poison

Platforms - Sappers can carry one of these platforms onto the field and place them. Each sapper can only have one platform on the field. Platforms take damage first when hit with a player on it. While carrying a platform, speed is reduced to 75%

gunplatform - The "Tornado" Gun Enhancement Platform.
A player can mount onto these platforms and use their gun. While on this platform, chainguns require no charge-up, ammo does not need to reload, and shooting is not interupted when hit. While on a platform, the platform takes damage first.
Type: Platform
Deployed by: gunplatform Kit (buyable at shop)
Platform HP: 200hp + Damage Reduction 5 (each bullet/explosion damage dealt is reduced by 5)

energyplatform - The "Obelisk" Energy Enhancement Platform
While on this platform, energy regeneration is increased by 300% for the person on it and 150% for everyone near it.
Type: Platform
Deployed by: energyplatform kit (buyable at shop)
Platform HP: 200hp + Damage Reducton 5

recallplatform - The "Dimension Door" Dropship Recall Platform
A player can stay on this platform for 10 seconds to be recalled back to the dropship to restock ammo. This platform can hold 9 people.
Type: Platform
Deployed by: recallplatform kit (buyable at shop)
Platform HP: 300hp + Damage Reduction 10


Edit: Bah... It doesn't fit in one post by 380 characters.

Last edited by MasterNuke; 06-18-2005 at 09:29 PM.. Reason: Turned Shield Diagram sideways
Reply With Quote