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Originally Posted by calani
In the old engine, variable names could contain periods, not sure in the new
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Nono. Bad, bad idea. GS2 is much more object-oriented - if you go throwing dots into variable names then you're just gonna confuse the poor thing.
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edit: and as for using sleep in a loop - I've come across a few situations where its necessary, such as a huge loop (10000+ loops).. if they exceed 10000, the script breaks
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Well, I don't see how that necessitates sleeping. Timeouts would work just fine.