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Originally Posted by Velox Cruentus
I perfer having a server where PKing is discouraged completely. (In the sense that if you kill someone, they'll probably hire someone when they get a new character to kill you.)
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But you just said that dying isn't so significant. Most unstable idiots would be willing to take the hit if it lets them disrupt somebody else's experience.
I really don't think you've thought this through.