
06-05-2005, 01:10 PM
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Registered User
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Join Date: Dec 2004
Location: Quebec, Canada
Posts: 465
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I'm not trying to do something that would be the most appealing server for the average player. Infact... Players don't get very much stronger durring the whole game. What really gets one player better then another is the items, and even with that, it's not all that different (maybe a point or two higher in one category?). That can be contoured with Will.
As for "Realism isn't always desired"... There's other servers for that. I don't want to go into what every other server does. It's my way of doing things, and I perfer having a server where PKing is discouraged completely. (In the sense that if you kill someone, they'll probably hire someone when they get a new character to kill you.) I know this goes against what most graal players are against.
EDIT
On a second thought, I might be able to do it so that they choose between light mode and hard mode. The difference would be in light mode, you don't get a lot of experience, and death removes 20% of it... Random Items are dropped, and you respawn at the last city you visited. Hard Mode is, you gain experience faster, your threshold for max skill is higher, but you die once, and that's it. The one week without dieing would only be applied to Hard Mode. |
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In a world of change... Who'll you believe?
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