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Originally Posted by Inverness
You could put an IP range lock on someone's player, like there is for RC.
Maybe the script would send a msg to RC if the player of a staff account is out of range.
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With the added complication of Billy who sets his dial-up IP as a full 4 digit IP lock on his account!
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Originally Posted by xAndrewx
What's the difference from looking in RC for their IP?
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You could log it, display it more publically than RC, create assumptions of account sharing off a one-time IP change. And the like.
RC shows you the last IP, but this could be used to get a list of someones IPs. Which is more abuseable than a single IP, and less effort than cheacking multiple times to get a list.