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Originally Posted by Velox Cruentus
level.tiles[x,y] => obj.var => G3.
Hrm... not pics1.png, but a tileset in particular. I was aiming to get a multilayer system working, but had that problem, as well as I can't get the actual tiles of the level.
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Yeah, you aren't supposed to showimg/setimg tilesets, they eat lots of memory.