Quote:
|
Originally Posted by Velox Cruentus
It might be abused for that one (Some people copy and paste their passwords when it's new, and going on a server with that in clipboard may serve as a vulnerbility to the actual player).
|
Well, like Stefan said, the scripts wouldn't be able to access the clipboard contents at any arbitrary time. They'd just catch the copy and paste events.
Quote:
|
Originally Posted by Stefan
If you pass the parameter as link then the function should be able to change the content of the original variable
|
I might be doing something wrong, but I can't seem to get it to work under v3. If I do the following:
NPC Code:
a = 1;
b=a.link();
b++;
player.chat = a;
Then my chat is set to '1', meaning that altering b had no effect on a
