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Originally Posted by Fry
I would've used .trigger(..), but it isn't working correctly at the moment. What I wanted to do is do a triggeraction for weapon attacks, I initially did it by cycling through the players/npcs and using callweapon/callnpc on those who were infront of the player, because I was concerned about the security of triggeraction.
I'd be fine when obj.trigger() would be working correctly.
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I thought I showed you how to use trigger() so it works with attacking etc o_O