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Originally Posted by Fry
I was wondering, Torque Script has them, so why have them be removed from GS2? Having those would really easen things.
I'd guess there were some problems including them, but I'd really appreciate it if we could get something similar.
(I am talking about variables that won't exist over the current scope, like explained in http://tork.beffy.de/uploads/liquid.net/tutorial1.htm)
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You mean temp. variables ?
In new Graal script variables are by default global (like in old scripting engine on clientside), and you can limit the scope by putting this., player., server., temp. etc. in front.