
05-14-2005, 05:10 AM
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Hamma Time
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Join Date: Mar 2003
Location: North East PA
Posts: 285
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Instead of passing the summoner's xy through the trigger from clientside, get the xy serverside.
if (actionserverside) {
warpx = playerx;
warpy = playery;....
instead of
//#CLIENTSIDE
triggeraction 0,0,serverside,summoner,#v(playerx),#v(playery)... . |
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