
05-10-2005, 11:22 PM
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Banned
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Join Date: Jan 2004
Posts: 434
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Trigger Action Area's.
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Well you know how we have onwall and onwall2 ?
Onwall is pixel perfect, and onwall2 is checking a range of tiles...
Could we have such a thing with triggeractions where you specify the area that it covers? could really increase implementation of like special combat moves and such.
I remember on old atrius we had a cool assassin move where the player would pull out his sword and like warp forward with his sword out as if he ran fast and slashed with the sword and we would triggeraction damage inbetween him and the old position but it wouldn't always trigger a hit because triggeraction only covers an x,y value, so can we get triggeraction area's? |
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