so would it be like:
NPC Code:
//#CLIENTSIDE
if (timeout || created) {
//Some variables
setstring this.month,January,February,March,April,May,June,J uly,August,September,October,November,December;
this.minute = int(timevar/.2);
this.hour = int(this.minute/60);
this.day = int(this.hour/24);
this.month = int(this.day/31);
this.year = int(this.month/12);
this.Nminute = this.minute%60;
this.Nhour = this.hour%24;
this.Nday = this.day%24;
this.Nmonth = this.month%12;
this.Nyear = this.year%1;
//Variable Ending
if (this.Nminute < 10) setstring this.Nminute,0#v(this.Nminute);
else setstring this.Nminute,#v(this.Nminute);
if (this.Nhour > 12) setstring this.Nhour,#v(this.Nhour-12); else
if (this.Nhour == 0) setstring this.Nhour,1; else
setstring this.Nhour,#v(this.Nhour);
if (this.Nhour > 12) setstring this.time,PM; else setstring this.time,AM;
message The time is now #s(this.Nhour):#s(this.Nminute) #s(this.time) on #I(this.month,this.Nmonth-1) #v(this.Nday), #v(this.Nyear)!;
timeout = 0.05;
}
Err, I probally can code it better. But I was just rushing, how is that? Is that every 30 min --> 1 graal day?
Quote:
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Originally Posted by Velox Cruentus
seconds = (timevar*5)%60;
minutes = int((timevar*5)/60)%60;
hours = int((timevar*5)/(60*60))%24;
days = int((timevar*5)/(60*60*24));
I believe? I'm not sure. I did this pretty fast.
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Is that 30 minutes per graal day or no?