Quote:
|
Originally Posted by Kaimetsu
Actually, we (Zen and I) were talking about making tilesets. You only became involved in the argument later, when you missed the point and started ranting at me.
Zen's argument was that since level-makers rely on tileset-makers, their job must inherently be easier. He seems to be working from the assumption that the earlier state in any such chain is always more difficult, but this is inaccurate. Painters rely on paint-makers. Is making paint inherently more difficult than using it? Of course not. This highlights the flaw in Zen's reasoning.
|
Hmmmmmm I agree with your reasoning on Zen aside from one aspect. Level design and pixel art are both graphical in nature. They come from the same genre. Graphics vs Programming are entirely different and require a different kind of mind to do them. Some times people can have a mind that works for both, but regardless they are usually not able to work in harmony. For example, you are a good scripter but terrible at graphics. Most graphics people here are good at graphics but terrible scripters. You can't claim one thing is harder then another if they aren't of the same type. Graphics design and level design are of the same type, so a somewhat reasonable comparison can be made.
Quote:
|
Originally Posted by Kaimetsu
And you claim to be creative? Hohoho.
|
I couldn't resist. I was actually laughing at the reply, I just had to do it. I don't claim to be creative either...I do claim to think unlike most people, and if you could talk to me in life for a few minutes you would quickly realize this fact.
