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Originally Posted by prozac424242
And Stefan, remember in the next version of the level editor, to have the default 'new npc' with if (created) {} if (playertouchsme) {} to have the appropriate gscript2 equivelant
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I am not sure that is necessary. If you wish to use gscript2, just delete it and write it in gscript2.
Quote:
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Originally Posted by prozac424242
as well as a more detailed and descriptive list of the gscript2 commands in the commands.rtf file. I think this will help us long time gscripters out in adapting to the new version,
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Obviously, the commands in gscript2 that were derived from gscript are going to work much the same. However, a document for the
new commands would be good.